The North American Natives


Representing the Mesoamericans, the Woodland people & the Bison herding tribes of the American Plains, the NAN culture was originally introduced with the first expansion for the Age of Empires III franchise, The War Chiefs.

Living in harmony for centuries and with no contact with the outside world till Columbus’ historical journey, the dynamics and lifestyle of the tribes changed drastically with their introduction to the European Colonists. Slowly they adapted to the culture and customs of their European invaders but this was not without the loss of blood.

Each civilization provides different strengths and challenges and has unique units and building sets. The Aztecs were known for assembling powerful armies, the Iroquois for leveraging European technology, and the Sioux for developing superior horsemanship. Reflecting this in game the Iroquois is the only NAN civilization to have access to artillery units whereas the Aztecs only train infantry units but have unique measures to compensate for this deficiency. Their strong adherence to their beliefs is represented their unique building the Fire Pit.

War Chiefs

The NAN culture lacks Explorers. Instead they have War Chiefs who are more powerful than Explorers and have special abilities like the Nature Friendship ability which allows them to convert a treasure guardian to their side and special auras which vary according to the civilization.

Fire Pit

The Fire Pit is where a player’s villagers perform different ceremonial dances, each providing its own specific benefit. If one directs a villager to the Fire Pit, the villager will automatically begin a ceremonial dance. For example, a Gift dance increases the rate at which your civilization accumulates Experience. The more villagers you have dancing, the more effective the dance. Some dances spawn military units over time. The Alarm dance (Aztec, Sioux, and Iroquois) spawns Warriors—a militia-like unit that slowly degrades. The Aztec and Sioux have dances that spawn Skull Knights and Dog Soldiers.

Big Button Techs

Every NAN building has an access to a Big Button Tech which is unique for every civilization and provides powerful improvements, group of units or resources.

Aging up

The NAN age up system is different from that of other cultures. Instead of choosing different politicians for different ages, they get to choose from a politician from a 5 member Tribal Council. A politician can be selected once only and with each age up the choice of politicians decreases. With each age up the cost and the bonus provided by the politician also increases.


Iroquois

Statue Flag Statue

The Iroquois Confederacy was, at the time of European encounter and colonization, based in present-day New York. Originally known as the Five Nations, as it was composed of the Mohawk, Oneida, Onondaga, Cayuga, and Seneca nations, with the Tuscarora uniting with the rest in the early 18th century, the Iroquois League played a major role in the history of North America: French, Dutch and British colonists in both Canada and the Thirteen Colonies wanted to curry favor with the Iroquois; for nearly 200 years considerations of the Iroquois were a powerful factor in North American colonial policy-making decisions. All sides wooed them, each settlement feared them, politically they were unique, a large Native American polity which until during the American Revolution, could not be divided.

In Wars of Liberty, the Iroquois are a native American tribe which prefers having more allies than enemies. They may be a melting pot of other natives tribes, but their unity is as remarkable as their ability to move unseen in the vast woodlands. Furthermore, they try to maintain their good relationships with the European colonizers, offering them their help when needed, but also preventing them from spoiling their land.

Iroquois

The leader of the Iroquois is John Norton. Norton was born of a Cherokee father and a Scottish mother, in the early 1760s. He was especially inspired by the Mohawk chief, Joseph Brant; he acquired the Mohawk language and culture, and was adopted into the Iroquois community. John Norton played a prominent role in the War of 1812, leading Iroquois warriors from Grand River into battle against American invaders at Queenston Heights, Stoney Creek, and Chippawa. His favorite personality traits are Aggressive and Spiritiual and his Home City is Caughnawaga, North America.

Bonuses

  • Travois. The Iroquois are the best travois users, more than just getting them from the Home City now and then, they also start the game with one, can have more from aging up or even dancing in the firepit, granting them greater expansion capacities.
  • Woodland People. As people of the woodland, their buildings are still connected to nature, and will quickly return to it once destroyed, providing natural resources when doing so.

Weaknesses

  • Wood Costs. The Iroquois require wood in more areas than normal, somewhat unbalancing your economy.
  • Nature belongs to none. And as such, your enemies can take advantage of the resources your buildings grant when destroyed, if you’re not careful with them.

Unique units and buildings

Like all natives, they have a lot of unique units.

  • Aenna: Unique archer unit. Good against Heavy infantry.
  • Tomahawk: Skilled, Tomahawk thrower, Heavy infantry unit. Good against cavalry on melee.
  • Forest Prowler: Light infantry unit that can go stealth.
  • Kanya Horseman: Regular Heavy cavalry unit.
  • Musket Rider: Light cavalry unit. Good against Cavalry and Siege.
  • Mantlet: A tanky unit. Good at defending.
  • Ram: Siege unit. Good against buildings.
  • Light Cannon: Artillery unit, good against Buildings and Infantry.

Sioux

Statue Flag Statue

The Great Sioux Nation consisted of three different tribes of Sioux: the Santee or Eastern Dakota, the Yanktonai or Western Dakota (also known as Nakota) and finally the westernmost Sioux, known for their hunting and warrior culture, often referred to as the Lakota. In their long history, the Sioux had many conflicts, both with their neighbor natives, as well as with the European colonizers and later on with the United States’ government, which repeatedly tried to steal the Sioux land. The Great Sioux War of 1876–77, with the famous battle of the Little Bighorn, where the troops of Lieutenant Colonel George A. Custer were devastated by the Sioux riders, and the Wounded Knee Massacre where the final acts of the Sioux-American Wars.

In Wars of Liberty, the Sioux are a proud native American tribe, whose bravery is unparalleled. Used to live in the prairie, hunting the bisons, who are their major source of food, atop their robust horses, the Sioux have been calloused and know how to enjoy the small moments of happiness in their everyday life.

Sioux

The leader of the Sioux is Red Cloud. A war leader and chief of the Oglala Lakota, Red Cloud was chief from 1868 to 1909. One of the most capable Native American opponents the United States Army faced, he led a successful campaign in 1866–1868, known as Red Cloud's War, over control of the Powder River Country in northeastern Wyoming and southern Montana. After signing the Treaty of Fort Laramie, he led his people in the important transition to reservation life. His favorite personality traits are Traditional and Cultural and his Home City is Hunkpapa, North America.

Bonuses

  • Nomads. The Sioux, as a semi-nomadic people, require no houses, greatly alleviating your wood needs.
  • Masters of Siege. The Sioux know how to keep their independence. Sioux units are naturally good against Buildings, meaning you can put a lot of pressure on your enemy.

Weaknesses

  • Weak economy. The Sioux start the game with a somewhat weaker economy, and all in all it’s still weaker than most civilization’s.

Unique units and buildings

Like all natives, they have a lot of unique units.

  • Cetan Bow: Light infantry unit. Good against Heavy infantry.
  • War Club: Melee Heavy infantry unit. Good against Cavalry.
  • Wakina Rifle: Light infantry armed with a rifle. Very good against Heavy infantry.
  • Axe Rider: Exceptional Heavy cavalry unit. Armed with an axe.
  • Bow Rider: Early Light cavalry unit. Has good speed.
  • Rifle Rider: Light cavalry armed with a rifle. Good against Cavalry and Siege.
  • Tashunke Prowler: Cavalry unit that can go stealth.
  • Dog Soldier: A very powerful Heavy cavalry unit. Can only be sent from the Homecity or big button technologies.
  • Teepee: Weak building that boosts the HP of your units.

Aztec

Statue Flag Statue

The Aztec Triple Alliance or Aztec Empire began as an alliance of three Nahua city-states: Tenochtitlan, Texcoco, and Tlacopan, forged in 1428. In the next 100 years, the alliance came to dominate the Valley of Mexico and extend its power to both the Gulf of Mexico and the Pacific shore. Over this period, Tenochtitlan gradually became the dominant power in the alliance. The Aztecs managed to form one of the greatest empires of the so-called “New World”; an empire with a defined social pyramid, laws and religion, based on agriculture, warfare and trade with the neighbor tribes and sacrifices of humans, usually prisoners of war.

In Wars of Liberty, the Aztec are an empire with clear social structures; bloodthirsty and fierce infantry protect the lands of the empire, while powerful and noble knights are responsible for the conquest and expansion. They may lack cavalry and gunpowder units, but their foot warriors, dressed in their colorful costumes and armors, can easily crush any opponent that may have the courage to stand in their way.

Aztec

The leader of the Aztecs is Cuauhtémoc. His name stands for "descending eagle" as in the moment when an eagle folds its wings and plummets down to strike its prey; a name that implies aggressiveness and determination. Cuauhtémoc took power in 1520 when he was 25 years of age, as his city was being besieged by the Spanish and devastated by an epidemic of smallpox brought to the New World by Spanish invaders. Even in these difficult moments, Cuauhtémoc managed to show his bravery. His favorite personality traits are Agricultural and Disciplined and his Home City is Tenochtitlan, Mexica Empire.

Bonuses

  • War Priests and Warchiefs. The Aztec start the game with both a War Priest, who’s a good fighter and provides a greater bonus when dancing, and a Warchief, who possesses an aura that improves XP gathering on battle.
  • Floral Wars. The Aztec also have the feature that whenever one of their units die, it’ll give you a small amount of coin.
  • Military Prowess. Many of their big button techs provide military units, so they can create a big army in a

Weaknesses

  • All Infantry. The Aztec have nothing but infantry units, making them easier to counter.

Unique units and buildings

Like all natives, they have a lot of unique units.

  • War Priest: A religious unit exceptionally good at dancing at the firepit.
  • Macehualtin: Light infantry unit with a bonus against Heavy infantry.
  • Coyote Runner: Replacement for Cavalry. Behaves like a Heavy cavalry unit.
  • Puma Spearman: Heavy infantry unit. Good against Cavalry and Buildings.
  • Eagle Runner Knight: Behaves like a Light cavalry unit . Good against Cavalry and Siege.
  • Jaguar Prowl Knight: Heavy infantry unit that can go stealth.
  • Arrow Knight: Long range siege unit. Good against Buildings.
  • Skull Knight: A very powerful melee infantry unit. Can only be sent from the Homecity or big button technologies.

Monument Powers of Nature

  • Battle Drums. Available at Discovery Age for all SAN, it trains a certain amount of warriors anywhere on the map.
  • Snow Warning. Available at Colonial Age, slows down all enemies in that area.
  • Captivity. Available at Fortress Age for all SAN, instantly imprison some enemy units.
  • Earthquake. Available at Industrial Age, greatly damages buildings.
  • Tornado. Available at Imperial Age, damages everything in its path, which is completely random.

Curiosities

The North American Natives were the culture that received less attention by our team. Their only new element is the totem, the religious building. Also, they now have access to espionage and Great War.

Statistic information