Statistic information

Not sure what civilization fits you better? Our web page offers you a graph that indicates the strengths and weaknesses of each civilization, as judged by us. You can find this information in each civilization's description.

Each civilization is described in five stats: military, defenses, economy, tactical and difficulty. Read the description of each stat below.


The key to winning the match. This stat indicates how strong your civilization is at fighting, at killing enemies with strength alone. Even though there are other game elements in Wars of Liberty, this one is the truest aspect of the game. A good military score means that your civilization might have military units with great stats, cheap military units, a complete military roster or civilization bonuses that benefit the military in one way or another. By itself, this is the stat for the people who prefer straightforward games, who like epic battles where every unit can make a difference. Learning how to play a good military civilization might be easy to do, but it certainly is hard to master, as you are going all in and you have everything to lose, but you are also playing for the greatest reward.


Only with endurance can you survive. This stat shows your toughness, as in how much pressure your civilization can take. If you want to stand your ground until you can become stronger than everyone else, then a defensive civilization is the one for you. A good defensive score means that your civilization has units with great defensive stats - say, armor or hitpoints - tough buildings, or any kind of bonus that benefits you being on the defensive, taking pressure. Civilizations with a good defensive score are able to fight against more than one opponent, and are perfect in closed maps. A civilization with a low score in defense will always be a civilization that is easy to take down, meaning that any potential that civilization might have will be easy to destroy. A defensive civilization takes its time, but it will always end up bigger.


The potential to do anything. This stat represents how good your civilization is at gathering resources or using resources efficiently. Economy is the mother of all strategies and, in the end, everything can be pared down to numbers. A good economic score means, then, that your civilization will always have the means to keep your strategy going or, if it's needed, even help an ally. Economic civilizations are ones that can do anything, and can keep on doing so when their opponent is poor and weak. This is the foundation of a prosperous colony and, therefore, a good match. Bad economic civilizations might have strong peaks, but they eventually die off and they are left with nothing, while a good economic civilization still has it all. Defeat them by being richer, and you defeat them twice.


The hardest stat to measure. This stat tells how good your civilization is at playing the tactical game of clicks and wits. Above all gameplay elements, tactical play is the one that truly differentiates players. A good tactical score means that your civilization might be good at playing around with different elements of the game like religion, espionage or the counter system, might have bonuses that only benefit you if you have the mechanical skills necessary to use them at their fullest, or just that your civilization requires you to take a lot of decisions regarding what paths to take. Civilizations with a good tactical score might not be great at fighting, defending or building up an economy, but they can certainly win games by outsmarting their opponent or by proving themselves the most skillful.


You are not here because it will be easy. This stat shows how challenging it is to learn a civilization. A difficult civilization is one that hides a lot of secrets and requires a lot of matches to learn. Even when all civilizations can be mastered and all of them have their tricks, difficult civilizations are just harder to begin with, meaning that when you master them, you will have access to what no one else has access to. On the other hand, this usually comes with a harder time adapting and very strict gameplay options. This civilizations might usually be called a 'one trick pony,' but what a spectacular trick you can pull off with them.


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